Stage3D Proof of Concept
For an Independent Study, our job was to implement the new ability of Adobe Flash 11 to utilize the GPU of a computer to render 3D objects, as well as move them around. Using a combination of Stage3D technology and Adobe PixelBender to create a water-like simulation, which was built from scratch by 4 people (including myself). The main “waving” motion is done directly in the graphics shader for the program, with the additional droplet motions being done in the actual Flash code. Moving the mouse horizontally will rotate the plane horizontally, and the Q and E buttons will rotate the plane vertically.