Stage3D Proof of Concept

Stage3D Proof of Concept

igmbanner
For an Independent Study, our job was to implement the new ability of Adobe Flash 11 to utilize the GPU of a computer to render 3D objects, as well as move them around. Using a combination of Stage3D technology and Adobe PixelBender to create a water-like simulation, which was built from scratch by 4 people (including myself). The main “waving” motion is done directly in the graphics shader for the program, with the additional droplet motions being done in the actual Flash code. Moving the mouse horizontally will rotate the plane horizontally, and the Q and E buttons will rotate the plane vertically.

Click here to see the Stage3D Project.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s